### Function: GetSta(spawn) **Description:** Gets the current stamina of the spawn. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** UInt32 value of the stamina for the spawn. **Example:** ```lua -- From SpawnScripts/Antonica/Anguis.lua function spawn(NPC) dmgMod = math.floor(GetStr(NPC)/10) HPRegenMod = math.floor(GetSta(NPC)/10) PwRegenMod = math.floor(GetStr(NPC)/10) SetInfoStructUInt(NPC, "override_primary_weapon", 1) SetInfoStructUInt(NPC, "primary_weapon_damage_low", math.floor(205 + dmgMod)) SetInfoStructUInt(NPC, "primary_weapon_damage_high", math.floor(355 + dmgMod)) SetInfoStructUInt(NPC, "hp_regen_override", 1) SetInfoStructSInt(NPC, "hp_regen", 125 + HPRegenMod) SetInfoStructUInt(NPC, "pw_regen_override", 1) SetInfoStructSInt(NPC, "pw_regen", 75 + PwRegenMod) end ```