### Function: GetRunbackDistance(spawn) **Description:** Gets the distance from the runback point for the current Spawn. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** Float distance from the runback point. **Example:** ```lua -- From SpawnScripts/Generic/NPCModule.lua function IdleAggressive(NPC) if not IsInCombat(NPC) and GetRunbackDistance(NPC)<2 then local choice = MakeRandomInt(1,5) if choice == 1 then PlayFlavor(NPC,"","","scheme",0,0) elseif choice == 2 then PlayFlavor(NPC,"","","brandish",0,0) elseif choice == 3 then PlayFlavor(NPC,"","","tapfoot",0,0) elseif choice == 4 then PlayFlavor(NPC,"","","swear",0,0) elseif choice == 5 then PlayFlavor(NPC,"","","threaten",0,0) end ```