### Function: GetInfoStructFloat(spawn, field) **Description:** Retrieves a floating-point field from a spawn’s info data. Could be used for precise position, speed multipliers, etc. if stored there. See https://github.com/emagi/eq2emu/blob/main/docs/data_types/info_struct.md for a full list of options. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `field` (string) - String `field`. **Returns:** Float – The value of that field. **Example:** ```lua -- From SpawnScripts/Generic/SpiritShard.lua function recovershard(NPC, Spawn) local charid = GetShardCharID(NPC) FindSpellVisualByID if GetCharacterID(Spawn) == charid then local DebtToRemovePct = GetRuleFlagFloat("R_Combat", "ShardDebtRecoveryPercent") local DeathXPDebt = GetRuleFlagFloat("R_Combat", "DeathExperienceDebt") local debt = GetInfoStructFloat(Spawn, "xp_debt") local DebtToRemove = (DebtToRemovePct/100.0)*(DeathXPDebt/100.0); if debt > DebtToRemove then SetInfoStructFloat(Spawn, "xp_debt", debt - DebtToRemove) else SetInfoStructFloat(Spawn, "xp_debt", 0.0) end ```