### Function: Harvest(Player, GroundSpawn) **Description:** Forces a harvest action on the specified harvestable object or resource node. When called on a harvestable spawn (like a resource node), it attempts to collect from it as if a player harvested it. **Parameters:** - `Player`: Spawn – The Player to harvest the node. - `GroundSpawn`: Spawn - The Spawn that represents the GroundSpawn. **Returns:** None (the harvesting results — items or updates — are handled by the system). **Example:** ```lua -- Example usage (not commonly used in scripts; simulated harvest of a node) Harvest(Player, Node) ```