### Function: AddPrimaryEntityCommandAllSpawns(Player, SpawnID, Name, Distance, Command, ErrorText, CastTime, SpellVisual, DenyListDefault) **Description:** Puts a context menu (right click) entity command on all the Spawn's by the Spawn ID in the zone for the Player. **Parameters:** - `Player`: Spawn - The Player that can access the entity command. Optionally set to nil to allow all access. - `SpawnID`: UInt32 - The spawn id of all related Spawns to add the entity command. - `Name`: string - Text display of the entity command. - `Distance`: float - Distance the player can access the command otherwise it is gray. - `Command`: string - Command function to call when used by Player. - `ErrorText`: string - Error text displayed when cannot use. - `CastTime`: UInt16 - Time in /10 of a second to complete the command after clicking it. - `SpellVisual`: UInt32 - Optional spell visual when using the entity command. - `DenyListDefault`: UInt8 - Default is 0, add to allow, set to 1 to put on deny list. **Returns:** None. **Example:** ```lua -- Example usage: On Hail add context command to Spawn's with Spawn ID 123. function hail(NPC, Spawn) AddPrimaryEntityCommandAllSpawns(Spawn, 123, "Destroy", 5) end function casted_on(NPC, Spawn, SpellName) if SpellName == 'Destroy' then -- perform action end end ```