Function: GetGroup(Spawn) Description: Returns the group object that the given spawn (player or NPC) belongs to. This can be used to iterate over group members or to perform group-wide actions. Parameters: Spawn: Spawn – The entity whose group is requested (typically a Player). Returns: Group – A group object or identifier that represents the spawn’s group. If the spawn is not in a group, this may return nil or an empty group reference. Example: -- Example usage (send a message to all members of a player's group) local group = GetGroup(Player) if group ~= nil then for _, member in ipairs(GetGroupMembers(group)) do SendMessage(member, "A teammate has activated the device!") end end