### Function: SetAccessToEntityCommand(Spawn, Player, CommandString, Allowed) **Description:** Controls whether a particular primary entity command (right-click option) is enabled for a given spawn. You can use this to enable or disable specific interactions dynamically. **Parameters:** - `Spawn`: Spawn – The entity whose command access to modify. - `Player`: Spawn – The Player who will receive access to the command. - `CommandString`: String – The name of the command (same as used in AddPrimaryEntityCommand). - `Allowed`: UInt8 – `1` to allow players to use this command on the spawn; `0` to remove it. **Returns:** Return's true if successfully adding access to the entity command. **Example:** ```lua -- Example usage (disable the 'Buy' option on a merchant after shop closes) SetAccessToEntityCommand(MerchantNPC, "Buy", 0) ```