### Function: EnableGameEvent(player, event_name, enabled) **Description:** Triggers a game event on the Player's interface/UI, all behavior depends on the event_name. The `event_name` options are defined in https://github.com/emagi/eq2emu/blob/main/docs/data_types/game_events.md **Parameters:** - `player` (Spawn) - Spawn object representing `player`. - `event_name` (string) - String `event_name`. - `enabled` (uint8) - Integer value `enabled`. **Returns:** None. **Example:** ```lua EnableGameEvent(Player, "UI_SCREENSHOT", 1) -- client takes a screenshot ```