Function: SetTarget(Originator, Target) Description: Forces one spawn (Originator) to target another (Target). This can make an NPC switch targets mid-combat or cause a player’s target to change under certain conditions. Parameters: Originator: Spawn – The entity whose target will be changed. Target: Spawn – The entity to set as the new target. Returns: None. Example: -- Example usage (boss switches target to a healer) SetTarget(BossNPC, HealerNPC) SetInfoFlag(BossNPC) -- assures we send the changes out immediately versus waiting for process loop