### Function: DamageSpawn(attacker, victim, type, dmg_type, low_damage, high_damage, spell_name, crit_mod) **Description:** Damages the victim by the attacker. `type` represents damage packet types listed here https://github.com/emagi/eq2emu/blob/main/docs/data_types/damage_packet_types.md converted from hex to decimal. **Parameters:** - `attacker` (Spawn) - Spawn object representing `attacker`. - `victim` (Spawn) - Spawn object representing `victim`. - `type` (uint8) - Integer value `type`. - `dmg_type` (uint8) - Integer value `dmg_type`. - `low_damage` (uint32) - Integer value `low_damage`. - `high_damage` (uint32) - Integer value `high_damage`. - `spell_name` (string) - String `spell_name`. - `crit_mod` (uint8) - Integer value `crit_mod`. **Returns:** None. **Example:** ```lua -- From RegionScripts/exp04_dun_droga_nurga/naj_lavaregion_damage.lua function TakeLavaDamage(Spawn) local invul = IsInvulnerable(Spawn) if invul == true then return 0 end local hp = GetHP(Spawn) local level = GetLevel(Spawn) local damageToTake = level * 25 -- if we don't have enough HP make them die to pain and suffering not self if hp <= damageToTake then KillSpawn(Spawn, null, 1) else DamageSpawn(Spawn, Spawn, 192, 3, damageToTake, damageToTake, "Lava Burn", 0, 0, 1, 1) end end ```