# File: `BotCommands.cpp` ## Classes _None detected_ ## Functions - `void Commands::Command_Bot(Client* client, Seperator* sep) {` - `else if (strncasecmp("attack", sep->arg[0], 6) == 0) {` - `else if (strncasecmp("spells", sep->arg[0], 6) == 0) {` - `else if (strncasecmp("maintank", sep->arg[0], 8) == 0) {` - `else if (strncasecmp("delete", sep->arg[0], 6) == 0) {` - `else if (strncasecmp("follow", sep->arg[0], 6) == 0) {` - `else if (strncasecmp("stopfollow", sep->arg[0], 10) == 0) {` - `else if (strncasecmp("summon", sep->arg[0], 6) == 0) {` - `else if (strncasecmp("test", sep->arg[0], 4) == 0) {` - `void Commands::Command_Bot_Create(Client* client, Seperator* sep) {` - `else if (result == NAMEINVALID_REPLY) {` - `else if (result == NAMETAKEN_REPLY) {` - `else if (result == NAMEFILTER_REPLY) {` - `else if (result == UNKNOWNERROR_REPLY) {` - `void Commands::Command_Bot_Customize(Client* client, Seperator* sep) {` - `void Commands::Command_Bot_Spawn(Client* client, Seperator* sep) {` - `else if (result == 1)` - `else if (result == 2)` - `else if (result == 3)` - `else if (result == 4)` - `else if (result == 5)` - `else if (result == 6)` - `void Commands::Command_Bot_List(Client* client, Seperator* sep) {` - `void Commands::Command_Bot_Inv(Client* client, Seperator* sep) {` - `else if (strncasecmp("list", sep->arg[0], 4) == 0) {` - `else if (strncasecmp("remove", sep->arg[0], 6) == 0) {` - `void Commands::Command_Bot_Settings(Client* client, Seperator* sep) {` - `else if (strncasecmp("cloak", sep->arg[0], 5) == 0) {` - `else if (strncasecmp("taunt", sep->arg[0], 5) == 0) {` - `else if (strncasecmp("hood", sep->arg[0], 4) == 0) {` - `void Commands::Command_Bot_Help(Client* client, Seperator* sep) {` - `else if (strncasecmp("class", sep->arg[0], 5) == 0) {` ## Notable Comments - //devn00b compile says this is no good, commenting out for now. - //if(!member) - // continue; - // Check if bot is currently spawned and if so camp it out - // Check if bot is currently spawned and if so camp it out - // Check if bot is currently spawned and if so camp it out - // Add Items - /*if (bot && bot->GetOwner() == client->GetPlayer()) { - //\\aITEM %u %u:%s\\/a