### Function: SetSpellSnareValue(snare, spawn) **Description:** Set's the spell snare value of the current spell script. **Parameters:** - `snare` (float) - Float value `snare`. - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** None. **Example:** ```lua -- From Spells/Commoner/Blind.lua function cast(Caster, Target, Snare) if not IsEpic(Target) then --Dazes the target AddControlEffect(Target, 3) BlurVision(Target, 1.0) SetSpellSnareValue(Target, Snare) AddControlEffect(Target, 11) end ```