### Function: IsEntity(spawn) **Description:** Return's true if the Spawn is an entity (Player/NPC/Bot). **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** True if the spawn is an entity, otherwise false. **Example:** ```lua -- From ItemScripts/LaserGoggles.lua function used(Item, Player) local target = GetTarget(Player) if target ~= nil and IsEntity(target) then local encounter = GetEncounter(target) if encounter ~= nil then doDamage(Player, target, damage) else doDamage(Player, target, damage) end ```