### Function: SetTarget(Originator, Target) **Description:** Forces one spawn (Originator) to target another (Target). This can make an NPC switch targets mid-combat or cause a player’s target to change under certain conditions. **Parameters:** `Originator`: Spawn – The entity whose target will be changed. `Target`: Spawn – The entity to set as the new target. **Returns:** None. **Example:** ```lua -- Example usage (boss switches target to a healer) SetTarget(BossNPC, HealerNPC) SetInfoFlag(BossNPC) -- assures we send the changes out immediately versus waiting for process loop ```