### Function: GetSpawnGroupID(spawn) **Description:** Gets a spawn by its group id. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** Spawn object reference. **Example:** ```lua -- From Spells/Priest/Cleric/Inquisitor/HereticsDemise.lua function remove(Caster, Target, Reason, DoTType, MinVal, MaxVal) MinVal = CalculateRateValue(Caster, Target, GetSpellRequiredLevel(Caster), GetLevel(Caster), 1.25, MinVal) MaxVal = CalculateRateValue(Caster, Target, GetSpellRequiredLevel(Caster), GetLevel(Caster), 1.25, MaxVal) if Reason == "target_dead" then local Zone = GetZone(Target) local encounterSpawn = GetSpawnByGroupID(Zone, GetSpawnGroupID(Target)) if encounterSpawn ~= nil then local targets = GetGroup(encounterSpawn) for k,v in ipairs(targets) do SpawnSet(v,"visual_state",0) if IsAlive(v) then DamageSpawn(Caster, v, 193, 3, MinVal, MaxVal, GetSpellName()) end ```