### Function: FlashWindow(player, window_name, flash_seconds) **Description:** Causes a UI window to flash (usually its icon or border) on the client to draw attention. For example, flashing the quest journal icon when a new quest is added. **Parameters:** - `player` (Spawn) – The player whose UI to affect. - `window_name` (string) – The window or UI element name to flash. - `flash_seconds`(float) - Flash time of the window in seconds. **Returns:** None. **Example:** ```lua -- From Quests/FarJourneyFreeport/TasksaboardtheFarJourney.lua function CurrentStep(Quest, QuestGiver, Player) if GetQuestStepProgress(Player, 524,2) == 0 and GetQuestStep(Player, 524) == 2 then i = 1 spawns = GetSpawnListBySpawnID(Player, 270010) repeat spawn = GetSpawnFromList(spawns, i-1) if spawn then ChangeHandIcon(spawn, 1) AddPrimaryEntityCommand(nil, spawn) SpawnSet(NPC, "targetable", 1, true, true) end ```