### Function: CanSeeInvis(Player, Target) **Description:** Checks if the given NPC or player can see invisible entities. Some NPCs have see-invis or see-stealth abilities, which this would indicate. **Parameters:** `Player/Entity`: Spawn – The Player/Entity to check for see-invisibility capability. `Target`: Spawn – The entity to check if Player can see them. **Returns:** Boolean – true if this spawn can detect invisible targets; false if not. **Example:** ```lua -- Example usage (NPC will attack stealthed players only if it can see invis) if IsPlayer(Target) or CanSeeInvis(NPC, Target) then Attack(NPC, Target) end ```