### Function: AddWard(WardAmount, KeepWard, WardType, DamageTypes, DamageAbsorptionPct, DamageAbsorptionMaxHealthPct, RedirectDamagePct, MaxHitCount) **Description:** Used in a Spell Script. Applies a protective ward to all spell targets of the spell. A ward absorbs a certain amount of incoming damage before it expires. This function creates a new ward on the target with the given value. **Parameters:** `WardAmount`: UInt32 – The amount of damage the ward can absorb. `KeepWard`: Boolean – The amount of damage the ward can absorb. `WardType`: UInt8 – The amount of damage the ward can absorb. Options: ALL = 0, Physical Only = 1, Magical Only = 2. `DamageTypes`: UInt8 – The amount of damage the ward can absorb. If Ward is Magical Only then 0 allows any Magical or select a Damage Type: https://github.com/emagi/eq2emu/blob/main/docs/data_types/damage_types.md `DamageAbsorptionPct`: UInt32 – The amount of damage the ward can absorb. Max of 100. `DamageAbsorptionMaxHealthPct`: UInt32 – The amount of damage the ward can absorb. Max of 100. `RedirectDamagePct`: UInt32 – The amount of damage the ward can absorb. `MaxHitCount`: Int32 – The player or NPC to protect with the ward. **Returns:** None. **Example:** ```lua -- Example usage (shield the player with a 500 hp point ward) AddWard(500) ```