### Function: SetHP(Spawn, CurrentHP) **Description:** Sets the Spawn's Current HP, if the CurrentHP value is higher than the Spawn's Total HP it will override the Total HP as well. **Parameters:** `Spawn`: Spawn – The Spawn whoms HP should be changed. `CurrentHP`: SInt32 - New HP value for the spawn. **Returns:** None. **Example:** ```lua -- Example set Spawn HP to 1000 SetHP(Spawn, 1000) ```