### Function: GetTutorialStep(player) **Description:** Get the current tutorial step for the player. **Parameters:** - `player` (Spawn) - Spawn object representing `player`. **Returns:** UInt32 step of the tutorial progress. **Example:** ```lua -- From SpawnScripts/FarJourneyFreeport/Vim.lua function hailed(NPC, player) if HasQuest(player,524) and GetQuestStep(player,524)==5 and HasItem(player,12565,1) then SetStepComplete(player,524,5) end ```