# File: `LootDB.cpp` ## Classes _None detected_ ## Functions - `void WorldDatabase::LoadLoot(ZoneServer* zone)` - `void WorldDatabase::LoadGlobalLoot(ZoneServer* zone) {` - `else if (strcmp(type, "Racial") == 0) {` - `else if (strcmp(type, "Zone") == 0) {` - `bool WorldDatabase::LoadSpawnLoot(ZoneServer* zone, Spawn* spawn)` - `void WorldDatabase::AddLootTableToSpawn(Spawn* spawn, int32 loottable_id) {` - `bool WorldDatabase::RemoveSpawnLootTable(Spawn* spawn, int32 loottable_id) {` ## Notable Comments - /* - */ - // First, clear previous loot tables... - // Load loottable from DB - // Now, load Loot Drops for configured loot tables - // Finally, load loot tables into spawns that are set to use these loot tables - // Load global loot lists - // Finally, load loot tables into spawns that are set to use these loot tables - //No error just in case ppl try doing stupid stuff