# File: `GuildDB.cpp` ## Classes _None detected_ ## Functions - `void WorldDatabase::LoadGuilds() {` - `void WorldDatabase::LoadGuild(int32 guild_id) {` - `int32 WorldDatabase::LoadGuildMembers(Guild* guild) {` - `else if (high >= 'a' && high <= 'f')` - `else if (low >= 'a' && low <= 'f')` - `void WorldDatabase::LoadGuildEvents(Guild* guild) {` - `void WorldDatabase::LoadGuildRanks(Guild* guild) {` - `void WorldDatabase::LoadGuildEventFilters(Guild* guild) {` - `void WorldDatabase::LoadGuildPointsHistory(Guild* guild, GuildMember* guild_member) {` - `void WorldDatabase::LoadGuildRecruiting(Guild* guild) {` - `void WorldDatabase::SaveGuild(Guild* guild, bool new_guild) {` - `void WorldDatabase::SaveGuildMembers(Guild* guild) {` - `void WorldDatabase::SaveGuildEvents(Guild* guild) {` - `void WorldDatabase::SaveGuildRanks(Guild* guild) {` - `void WorldDatabase::SaveGuildEventFilters(Guild* guild) {` - `void WorldDatabase::SaveGuildPointsHistory(Guild* guild) {` - `void WorldDatabase::SaveGuildRecruiting(Guild* guild) {` - `void WorldDatabase::DeleteGuild(Guild* guild) {` - `void WorldDatabase::DeleteGuildMember(Guild* guild, int32 character_id) {` - `void WorldDatabase::DeleteGuildEvent(Guild* guild, int64 event_id) {` - `void WorldDatabase::DeleteGuildPointHistory(Guild* guild, int32 character_id, PointHistory* point_history) {` - `void WorldDatabase::ArchiveGuildEvent(Guild* guild, GuildEvent* guild_event) {` - `void WorldDatabase::SaveHiddenGuildEvent(Guild* guild, GuildEvent* guild_event) {` - `int32 WorldDatabase::GetGuildIDByCharacterID(int32 char_id) {` - `return atoul(row[0]);` - `void WorldDatabase::LoadGuildDefaultRanks(Guild* guild) {` - `void WorldDatabase::LoadGuildDefaultEventFilters(Guild* guild) {` - `bool WorldDatabase::AddNewPlayerToServerGuild(int32 account_id, int32 char_id)` ## Notable Comments - /* - */ - *cpy++ = low | (high << 4); - /*for (int16 i = 0; i < gm->recruiter_picture_data_size; i++) - // Check if this servers rule allow auto-joining Server guild - // if so, what is the guild ID of the default server guild? - // guild was not valid, abort! - // guild was found, so what default Rank to make the players? if not set, use 7 (recruit) - // assuming all is good, insert the new guild member here... - //gm->adventure_class = player->GetAdventureClass();