# File: `CollectionsDB.cpp` ## Classes - `CollectionItem` - `CollectionRewardItem` - `CollectionItem` - `CollectionItem` ## Functions - `void WorldDatabase::LoadCollections()` - `int32 WorldDatabase::LoadCollectionItems(Collection *collection)` - `int32 WorldDatabase::LoadCollectionRewards(Collection *collection)` - `else if (!strcasecmp(row[0], "Selectable"))` - `else if (!strcasecmp(row[0], "Coin"))` - `else if (!strcasecmp(row[0], "XP"))` - `void WorldDatabase::LoadPlayerCollections(Player *player)` - `void WorldDatabase::LoadPlayerCollectionItems(Player *player, Collection *collection)` - `void WorldDatabase::SavePlayerCollections(Client *client)` - `void WorldDatabase::SavePlayerCollection(Client *client, Collection *collection)` - `void WorldDatabase::SavePlayerCollectionItems(Client *client, Collection *collection)` - `void WorldDatabase::SavePlayerCollectionItem(Client *client, Collection *collection, int32 item_id)` ## Notable Comments - /* - */ - //assert(item);