## Table: `houses` **Description:** Defines `houses` table in the World database. **Columns:** - `id` (int(10), PRIMARY KEY, AUTO_INCREMENT, NOT NULL) - `name` (char(64), NOT NULL, DEFAULT '0') - `cost_coins` (bigint(20), NOT NULL, DEFAULT 0) - `cost_status` (int(10), NOT NULL, DEFAULT 0) - `upkeep_coins` (bigint(20), NOT NULL, DEFAULT 0) - `upkeep_status` (int(10), NOT NULL, DEFAULT 0) - `vault_slots` (tinyint(3), NOT NULL, DEFAULT 0) - `alignment` (tinyint(3), NOT NULL, DEFAULT 0) - `guild_level` (tinyint(3), NOT NULL, DEFAULT 0) - `zone_id` (int(10), NOT NULL, DEFAULT 0) - `exit_zone_id` (int(10), NOT NULL, DEFAULT 0) - `exit_x` (float, NOT NULL, DEFAULT 0) - `exit_y` (float, NOT NULL, DEFAULT 0) - `exit_z` (float, NOT NULL, DEFAULT 0) - `exit_heading` (float, NOT NULL, DEFAULT 0) **Primary Keys:** - id