### Function: SetGridID(spawn, grid) **Description:** Set's the grid id of the spawn. See /grid for more information on the grid id. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `grid` (uint32) - Integer value `grid`. **Returns:** None. **Example:** ```lua -- From SpawnScripts/FallenGate/atormentedbattlemage_A.lua function Change_Grid_A(NPC) Say(NPC, "This is the Change_Grid_A function") SetGridID(NPC, 3104458931) end ```