### Function: SetInfoStructSInt(spawn, field, value) **Description:** Sets the signed integer field to the value provided. See https://github.com/emagi/eq2emu/blob/main/docs/data_types/info_struct.md for field types. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `field` (string) - String `field`. - `value` (int64) - Integer value `value`. **Returns:** None. **Example:** ```lua -- From SpawnScripts/Antonica/Anguis.lua function spawn(NPC) dmgMod = math.floor(GetStr(NPC)/10) HPRegenMod = math.floor(GetSta(NPC)/10) PwRegenMod = math.floor(GetStr(NPC)/10) SetInfoStructUInt(NPC, "override_primary_weapon", 1) SetInfoStructUInt(NPC, "primary_weapon_damage_low", math.floor(205 + dmgMod)) SetInfoStructUInt(NPC, "primary_weapon_damage_high", math.floor(355 + dmgMod)) SetInfoStructUInt(NPC, "hp_regen_override", 1) SetInfoStructSInt(NPC, "hp_regen", 125 + HPRegenMod) SetInfoStructUInt(NPC, "pw_regen_override", 1) SetInfoStructSInt(NPC, "pw_regen", 75 + PwRegenMod) end ```