### Function: SetAdventureClass(spawn, value) **Description:** Changes the Spawn(Player) class to the new value. Class list is available at https://wiki.eq2emu.com/ReferenceLists/ClassList **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `value` (int32) - Integer value `value`. **Returns:** None. **Example:** ```lua -- From ItemScripts/BardCertificationPapers.lua StartDialogConversation(conversation, 2, Item, Player, "You are now known as \n\n"..GetName(Player).." the Bard.") if GetClass(Player)== 1 or GetClass(Player)== 0 then SetAdventureClass(Player,35) ```