### Function: HasQuest(player, quest_id) **Description:** Return's true if the player has the quest_id active in their journal. **Parameters:** - `player` (Spawn) - Spawn object representing `player`. - `quest_id` (uint32) - Integer value `quest_id`. **Returns:** Return's true if the player has an active quest (not completed/pending). **Example:** ```lua -- From ItemScripts/abadlypolishedsteelkey.lua function examined(Item, Player) if not HasQuest(Player, Polishedsteelkey) then OfferQuest(nil, Player, Polishedsteelkey) end ```