### Function: HasPendingQuest(player, quest_id) **Description:** Identifies if the Player has a pending quest acceptance window for the quest_id specified. **Parameters:** - `player` (Spawn) - Spawn object representing `player`. - `quest_id` (uint32) - Integer value `quest_id`. **Returns:** None. **Example:** ```lua -- From SpawnScripts/ElddarGrove/NaturalistTummyfill.lua function hailed(NPC, Spawn) local playerLevel = GetLevel(Spawn) local quests = nil -- Determine the quests based on the player's level (20-29) if playerLevel >= 20 and playerLevel <= 24 then quests = questsByLevel["20-24"] elseif playerLevel >= 25 and playerLevel <= 29 then quests = questsByLevel["25-29"] end if quests then -- Check if the player already has an active quest for _, questID in ipairs(quests) do if HasQuest(Spawn, questID) then -- If the player has an active quest, inform them and exit Say(NPC, "You're already on a task. Finish it first before taking another.") return elseif HasPendingQuest(Spawn, questID) then -- If the player has a pending quest, do nothing and exit return end end -- If no quest was found, offer a new one local newQuestID = quests[math.random(#quests)] OfferQuest(NPC, Spawn, newQuestID) Say(NPC, "I have a task for someone of your experience. Will you take it?") else Say(NPC, "I have no tasks suitable for your level. You may need to seek another challenge.") end end ```