### Function: HasCompletedQuest(player, quest_id) **Description:** Return's true if the quest_id has been previously completed by the player. **Parameters:** - `player` (Spawn) - Spawn object representing `player`. - `quest_id` (uint32) - Integer value `quest_id`. **Returns:** If player has completed quest_id then return's true, otherwise false. **Example:** ```lua -- From ItemScripts/abixieeye.lua function examined(Item, Player) local LnLAccept = GetRuleFlagFloat("R_World", "LoreAndLegendAccept") if LnLAccept > 0 and not HasQuest(Player, LoreAndLegendBixie) and not HasCompletedQuest(Player, LoreAndLegendBixie) then OfferQuest(nil, Player, LoreAndLegendBixie) else conversation = CreateConversation() if HasQuest(Player, LoreAndLegendBixie) and GetQuestStepProgress(Player, LoreAndLegendBixie, 4)==0 then AddConversationOption(conversation, "Begin to study...", "Step_Complete") end ```