### Function: HasCollectionsToHandIn(player) **Description:** Return's if the player has collections to turn in. **Parameters:** - `player` (Spawn) - Spawn object representing `player`. **Returns:** Return's true if there is collections complete to turn in, otherwise false. **Example:** ```lua -- From SpawnScripts/EastFreeport/RennyParvat.lua function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("This is a decent find, I suppose. I can give you a small reward for it.") Dialog.AddOption("Thanks a lot.") Dialog.Start() if HasCollectionsToHandIn(Spawn) then HandInCollections(Spawn) end ```