### Function: CureByControlEffect(cure_count, cure_type, cure_name, cure_level, target) **Description:** Cures the control effects. cure_count controls the amount of cures activated, cure_type will be the control effect type. If in a spell script and no target it will apply to all spell targets. **Parameters:** - `cure_count` (uint8) - Integer value `cure_count`. - `cure_type` (uint8) - Integer value `cure_type`. - `cure_name` (string) - String `cure_name`. - `cure_level` (uint8) - Integer value `cure_level`. - `target` (Spawn) - Spawn object representing `target`. **Returns:** None. **Example:** ```lua -- From Spells/Priest/Cleric/Inquisitor/FerventFaith.lua function cast(Caster, Target, Levels) CureByControlEffect(1, 1, "Cure", Levels) CureByControlEffect(1, 2, "Cure", Levels) CureByControlEffect(1, 3, "Cure", Levels) CureByControlEffect(1, 4, "Cure", Levels) end ```