### Function: SetStepComplete(player, quest_id, step) **Description:** Set the Quest step as complete. **Parameters:** - `player` (Spawn) - Spawn object representing `player`. - `quest_id` (uint32) - Integer value `quest_id`. - `step` (int32) - Integer value `step`. **Returns:** None. **Example:** ```lua -- From ItemScripts/abixieeye.lua function Step_Complete(Item, Player) if HasItem(Player,1219,1) then SetStepComplete(Player, LoreAndLegendBixie, 4) CloseItemConversation(Item, Player) RemoveItem(Player, 1219) end ```