Function: GetPlayerHistory(Player, HistoryID) Description: Retrieves the value of a specific player history flag. This tells if a player has a certain historical event or choice recorded (and what value it is). Parameters: Player: Spawn – The player to check. HistoryID: Int32 – The history flag ID to retrieve. Returns: Int32 – The value of that history entry for the player (commonly 0 or 1, but could be other integers if used as counters). Example: -- Example usage (branch dialog if player has a specific history flag) if GetPlayerHistory(Player, ALLIED_WITH_GNOLLS_HISTORY_ID) == 1 then Say(NPC, "Welcome, friend of the Gnolls!") else Say(NPC, "Stranger, tread carefully...") end