### Function: AddSkillBonus(spawn, skill_id, value) **Description:** Placeholder description. **Parameters:** - `luaspell` (int32) - Integer value `luaspell`. - `skill_id` (uint32) - Integer value `skill_id`. - `value` (int32) - Integer value `value`. **Returns:** None. **Example:** ```lua -- From Spells/AA/BattlemagesFervor.lua function cast(Caster, Target, SkillAmt) AddSkillBonus(Target, GetSkillIDByName("Focus"), SkillAmt) AddSkillBonus(Target, GetSkillIDByName("Disruption"), SkillAmt) AddSkillBonus(Target, GetSkillIDByName("Subjugation"), SkillAmt) AddSkillBonus(Target, GetSkillIDByName("Ordination"), SkillAmt) Say(Caster, "need formula") end ```