### Function: AddQuestRewardItem(quest, item_id, quantity) **Description:** Adds a rewarded item for completion of the current Quest. Triggered by calling the LUA Function `GiveQuestReward` on completion of the Quest. **Parameters:** - `quest` (Quest) - Quest object representing `quest`. - `item_id` (uint32) - Integer value `item_id`. - `quantity` (int32) - Integer value `quantity`. **Returns:** None. **Example:** ```lua -- From Quests/Peatbog/FarSeasDirectRequisitionPBG0162.lua local MARINER_STITCHED_BRACERS_ID = 164053 local MARINER_STITCHED_SHAWL_ID = 164058 local MARINER_STITCHED_SLIPPERS_ID = 164059 function Init(Quest) local chance = math.random(1, 3) if chance == 1 then AddQuestRewardItem(Quest, MARINER_STITCHED_BRACERS_ID) elseif chance == 2 then AddQuestRewardItem(Quest, MARINER_STITCHED_SHAWL_ID) elseif chance == 3 then AddQuestRewardItem(Quest, MARINER_STITCHED_SLIPPERS_ID) end SetQuestFeatherColor(Quest, 3) SetQuestRepeatable(Quest) AddQuestStepKill(Quest, 1, "I must kill some bog slugs", 10, 100, "I must hunt down the creatures in the Peat Bog to fill the requisition.", 289, BOG_SLUG_ID) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end ```