### Function: SendStateCommand(spawn, new_state, player) **Description:** Updates the state of the Spawn and it's behavior, can optionally be sent to a single Player. The new_state is based on the Appearance ID's https://wiki.eq2emu.com/ReferenceLists by client version. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `new_state` (int32) - Integer value `new_state`. - `player` (Spawn) - Spawn object representing `player`. **Returns:** None. **Example:** ```lua -- From Quests/TheCryptofBetrayal/forgotten_potion.lua function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) local conversation = CreateConversation() if GetClientVersion(Player) == 546 then SendStateCommand(QuestGiver, 13061) else PlayAnimation(QuestGiver, 13061) end ```