### Function: SetPlayerLevel(Player, Level) *Description:** Sets the player’s adventure level to the specified value. This is an administrative function (normally level changes by experience gain), allowing GM or script to directly change level. **Parameters:** `Player`: Spawn – The player whose level to change. `Level`: Int32 – The new level to set. **Returns:** None. **Example:** ```lua -- Example usage (GM tool leveling a player to 50) SetPlayerLevel(Player, 50) ```