### Function: IsAlive(spawn) **Description:** Return's true if the Spawn is alive, otherwise false. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** Return's true if the Spawn is alive, otherwise false. **Example:** ```lua -- From Quests/FarJourneyFreeport/TasksaboardtheFarJourney.lua function CurrentStep(Quest, QuestGiver, Player) if GetQuestStepProgress(Player, 524,2) == 0 and GetQuestStep(Player, 524) == 2 then i = 1 spawns = GetSpawnListBySpawnID(Player, 270010) repeat spawn = GetSpawnFromList(spawns, i-1) if spawn then ChangeHandIcon(spawn, 1) AddPrimaryEntityCommand(nil, spawn) SpawnSet(NPC, "targetable", 1, true, true) end ```