### Function: GetRuleFlagFloat(category, name) **Description:** Gets the float rule flag from the world based on the category and name. **Parameters:** - `category` (string) - String `category`. - `name` (string) - String `name`. **Returns:** Float value of the rule. **Example:** ```lua -- From ItemScripts/abixieeye.lua function examined(Item, Player) local LnLAccept = GetRuleFlagFloat("R_World", "LoreAndLegendAccept") if LnLAccept > 0 and not HasQuest(Player, LoreAndLegendBixie) and not HasCompletedQuest(Player, LoreAndLegendBixie) then OfferQuest(nil, Player, LoreAndLegendBixie) else conversation = CreateConversation() if HasQuest(Player, LoreAndLegendBixie) and GetQuestStepProgress(Player, LoreAndLegendBixie, 4)==0 then AddConversationOption(conversation, "Begin to study...", "Step_Complete") end ```