### Function: CastEntityCommand(caster, target, id, command) **Description:** Calls an Entity Command through LUA versus the player triggering it themselves. **Parameters:** - `caster` (Spawn) - Spawn object representing `caster`. - `target` (Spawn) - Spawn object representing `target`. - `id` (uint32) - Integer value `id`. - `command` (string) - String `command`. **Returns:** None. **Example:** ```lua -- From ItemScripts/AutomaticBook.lua function obtained(Item, Spawn) target = GetTarget(Spawn) if target ~= nil then -- CastEntityCommand(Spawn, target, 1, "Scribe") end ```