## Table: `item_appearances` **Description:** Defines `item_appearances` table in the World database. **Columns:** - `id` (int(10), PRIMARY KEY, AUTO_INCREMENT, NOT NULL) - `item_id` (int(10), NOT NULL, DEFAULT 0) - `equip_type` (int(10), NOT NULL, DEFAULT 0) - `red` (tinyint(3), NOT NULL, DEFAULT 0) - `green` (tinyint(3), NOT NULL, DEFAULT 0) - `blue` (tinyint(3), NOT NULL, DEFAULT 0) - `highlight_red` (tinyint(3), NOT NULL, DEFAULT 0) - `highlight_green` (tinyint(3), NOT NULL, DEFAULT 0) - `highlight_blue` (tinyint(3), NOT NULL, DEFAULT 0) - `appearance_type` (smallint(5), NOT NULL, DEFAULT 0) - `slot` (smallint(5), NOT NULL, DEFAULT 0) - `house_placement_type` (int(10), NOT NULL, DEFAULT 0) - `vis_state` (int(10), NOT NULL, DEFAULT 4294967295) - `vis_state2` (int(10), NOT NULL, DEFAULT 4294967295) - `mount_type` (int(10), NOT NULL, DEFAULT 4294967295) - `heraldry` (binary(7), NOT NULL, DEFAULT '0\0\0\0\0\0\0') - `reforging_decoration` (int(10), NOT NULL, DEFAULT 0) - `bWeaponUnk` (tinyint(1), NOT NULL, DEFAULT 0) - `b2hWeapon` (tinyint(1), NOT NULL, DEFAULT 0) - `bUnknown` (tinyint(1), NOT NULL, DEFAULT 0) **Primary Keys:** - id **Indexes/Notes:** - KEY `FK_new_appearances_items` (`item_id`) - CONSTRAINT `FK_new_appearances_items` FOREIGN KEY (`item_id`) REFERENCES `items` (`id`) ON DELETE CASCADE ON UPDATE CASCADE