### Function: Say(spawn, message, player, dist, language) **Description:** Sends a Say message from the Spawn to the general area based on distance, or otherwise to a specific Player if specified, otherwise optional/nil. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `message` (string) - String `message`. - `player` (Spawn) - Spawn object representing `player`. - `dist` (int32) - Integer value `dist`. - `language` (int32) - Integer value `language`. **Returns:** None. **Example:** ```lua -- From ItemScripts/DrawingRay.lua function used(Item, Player) quest = GetQuest(Player, CAVES_CONSUL_BREE_QUEST_3) --Say(Player, "RAY HAS BEEN USED") if HasQuest(Player, CAVES_CONSUL_BREE_QUEST_3) then spawn = GetTarget(Player) -- Say(Player, "PLAYER HAS QUEST") if spawn ~= nil then --Say(Player, "SPAWN IS NOT NIL") -- river behemoth remains if GetSpawnID(spawn) == RIVER_BEHEMOTH_REMAINS_ID then CastSpell(Player, 5104, 1) GiveQuestItem(quest, Player, "", RIVER_STONE_ID) -- Say(Player, "ITEM OBTAINED") else SendMessage(Player, "The Drawing Ray has no effect. Emma said it must be used on the remains of a river behemoth.") end ```