### Function: QuestStepIsComplete(player, quest_id, step_id) **Description:** Returns if the Player has completed the step_id in the specified quest_id. **Parameters:** - `player` (Spawn) - Spawn object representing `player`. - `quest_id` (uint32) - Integer value `quest_id`. - `step_id` (uint32) - Integer value `step_id`. **Returns:** None. **Example:** ```lua -- From ItemScripts/aboarfiendhoof.lua function examined(Item, Player) if not HasQuest(Player, LoreAndLegendBoarfiend) and not HasCompletedQuest(Player, LoreAndLegendBoarfiend) then OfferQuest(nil, Player, LoreAndLegendBoarfiend) elseif not QuestStepIsComplete(Player, LoreAndLegendBoarfiend, 4) then conversation = CreateConversation() AddConversationOption(conversation, "Begin to study...", "Step_Complete") AddConversationOption(conversation, "No, put away", "CloseItemConversation") StartDialogConversation(conversation, 2, Item, Player, "This item can be used to learn the secrets of the boarfiend. Do you wish to study it?") end ```