### Function: QuestIsComplete(player, quest_id) **Description:** Identifies if the quest has been completed or not based on the quest_id. **Parameters:** - `player` (Spawn) - Spawn object representing `player`. - `quest_id` (uint32) - Integer value `quest_id`. **Returns:** None. **Example:** ```lua -- From Quests/Baubbleshire/helping_some_friends.lua function step2_complete_talkedToDrundo(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have given Drundo the walnut pie.") if QuestIsComplete(Player, HELPING_SOME_FRIENDS) then pranks_given(Quest, QuestGiver, Player) end ```