### Function: InWater(Spawn) **Description:** Determines if the given spawn is currently submerged in water. **Parameters:** - `Spawn`: Spawn – The entity to check. **Returns:** Boolean – true if the spawn is in water; false if not. **Example:** ```lua -- Example usage (If NPC is in water make them glow) if InWater(NPC) then SpawnSet(NPC, "visual_state", 2103) else SpawnSet(NPC, "visual_state", 0) end ```