package common import ( "zombiezen.com/go/sqlite" "zombiezen.com/go/sqlite/sqlitex" ) // Represents a log message entry from the game. type LogMessage struct { ID int64 `db:"id"` LogTime int32 `db:"log_time"` LogType string `db:"log_type"` Message string `db:"message"` Account string `db:"account"` ClientDataVersion int32 `db:"client_data_version"` LogEntryArchived bool `db:"log_entry_archived"` Type *string `db:"type"` Name string `db:"name"` Version *string `db:"version"` } // Creates a new log message table in the database. func CreateLogMessagesTable(conn *sqlite.Conn) error { return sqlitex.ExecScript(conn, ` CREATE TABLE IF NOT EXISTS log_messages ( id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, log_time INTEGER NOT NULL DEFAULT 0, log_type TEXT NOT NULL DEFAULT '', message TEXT NOT NULL, account TEXT NOT NULL DEFAULT '', client_data_version INTEGER NOT NULL DEFAULT 0, log_entry_archived INTEGER NOT NULL DEFAULT 0, type TEXT DEFAULT NULL, name TEXT NOT NULL, version TEXT DEFAULT NULL ); `) }