### Function: FaceTarget(spawn, target, reset_action_state) **Description:** The spawn will be forced to face the target. The reset_action_state is true by default, unless otherwise specified as false, then the FaceTarget may not be honored if the Spawn is doing another activity. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `target` (Spawn) - Spawn object representing `target`. - `reset_action_state` (bool) - Boolean flag `reset_action_state`. **Returns:** None. **Example:** ```lua -- From ItemScripts/pirateskull.lua function PlaceSkull(Item, Player) zone = GetZone(Player) Guurok = GetSpawnByLocationID(zone, 433001) local distancecheck = GetDistance(Guurok, Player) if distancecheck > 8 then RemoveItem(Player, 10399) SendMessage(Player, "The skull crumbles to dust on the ground.", "yellow") CloseItemConversation(Item, Player) elseif distancecheck < 8 then FeedGuurok(Item, Player) SendMessage(Player, "The Guurok snatches the skull as you place it on the ground.", "yellow") FaceTarget(NPC, Player) PlayFlavor(Guurok, "", "", "attack", 0, 0) CloseItemConversation(Item, Player) RemoveItem(Player, 10399) end ```