### Function: AddSkill(Spawn, SkillID, CurrentVal, MaxVal, MoreToAdd) **Description:** Grants a new skill to the specified player. If the player does not already have the skill in their skill list, this will add it (usually at base level). **Parameters:** `Spawn`: Spawn – The player to grant the skill to. `SkillID`: Int32 – The ID of the skill to add. `CurrentVal`: Int16 – The current value the player will have in the skill. `MaxVal`: Int16 – The max skill the player can receive with the current skill. `MoreToAdd`: Boolean – When set to true, we skip sending the skill packet, expecting to send yet another skill with AddSkill. **Returns:** If successfully adding the skill we will return true, otherwise we return false noting the player already has the skill. **Example:** ```lua -- For SkillID refer to the skills table https://github.com/emagi/eq2emu/blob/main/docs/data_types/skills.md -- Example usage (teach the player the “Gnollish” language skill) AddSkill(Player, GNOLLISH_LANGUAGE_SKILL_ID) ```