### Function: SetPlayerHistory(player, event_id, value, value2) **Description:** Set's the players history to the value provided. **Parameters:** - `player` (Spawn) - Spawn object representing `player`. - `event_id` (uint32) - Integer value `event_id`. - `value` (uint32) - Integer value `value`. - `value2` (uint32) - Integer value `value2`. **Returns:** None. **Example:** ```lua -- From Quests/Antonica/hunters_manifest.lua function Accepted(Quest, QuestGiver, Player) SetPlayerHistory(Player, 8, 1) end ```